Money Flow
Businesses & Economy
This section explains how the legal money layer works once players move beyond starter income and begin touching businesses, banking, market systems, and credit-based progression.
Subpages
Drill into the part of this system you actually need
Economy Overview
The broad shape of legal money, account flow, cash management, and why different loops matter at different stages.
Player Businesses
How owned or managed businesses fit into the server and what players should expect from that layer of roleplay.
Market Prices
A market-facing overview of pricing, trade value, and how the economy rewards specialization.
Credit System
The HH credit layer, including how it changes progression, access, and financial decision-making.
Loans & Repayment
The general risk and reward of borrowing, managing debt, and not overextending a fresh character.
Pawn Shop
How pawn-style systems tie items, cash flow, and some of the darker edges of the economy together.
Banking & Cash Flow
The practical difference between cash, bank funds, routine expenses, and keeping a character financially stable.
Resource Coverage
Server systems grouped into this section
These are the live resource folders that informed this category, grouped at a player-facing level so the wiki stays accurate without dumping raw developer detail onto readers.
- qb-banking
- qb-management
- lusty94_shops-main
- HH_credit_live
- HH_haunts_market
- HH_pawnrobbery
- qb-vehiclesales
- qb-vehicleshop
- am-advancedStorages-1.2.1