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Businesses & Economy

Banking & Cash Flow

The practical difference between cash, bank funds, routine expenses, and keeping a character financially stable.

What it is

This page explains the practical difference between cash in hand, banked money, payouts, bills, and the recurring money habits that make a character feel stable instead of broke every session.

How to get started

Use it once your first income loop is working and you want to stop constantly emptying yourself back to zero through avoidable purchases or bad storage habits.

How it works in practice

Money comes in from jobs, business activity, sales, or missions, then moves through bank accounts, purchases, deposits, property, and debt obligations. This page is about learning that flow so your character can actually keep momentum.

What to know before you commit

Cash flow matters more than a single payout screenshot. The characters who feel rich are usually the ones who learned how to hold onto money, not the ones who only chased spike earnings.

What this wiki leaves out on purpose

This page stays focused on player-facing money handling and leaves backend admin levers out of it.

Covered resources

This page was written against the live resource stack below so it matches the actual systems running on your server.

  • qb-banking
  • HH_credit_live
  • qb-management