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Businesses & Economy

Player Businesses

How owned or managed businesses fit into the server and what players should expect from that layer of roleplay.

What it is

Player businesses are the roleplay-facing upgrade from simply working a job. They let characters move into management, payroll, storage, and identity-based money rather than pure task repetition.

How to get started

Treat this as a mid-game move. You want some financial stability and a reason to operate in a public-facing role before you jump into business ownership or management responsibilities.

How it works in practice

This layer ties management tools, shops, stock flow, employee structure, and scene building together. Businesses are not only for income; they also create consistent meeting points and social RP.

What to know before you commit

A business is work. The more successful ones are built around characters who actually show up, manage people, and use the place as a scene hub.

What this wiki leaves out on purpose

The wiki stays player-facing and does not dump owner-only setup knobs or backend shop configs.

Covered resources

This page was written against the live resource stack below so it matches the actual systems running on your server.

  • qb-management
  • lusty94_shops-main
  • HH_haunts_market