HH Hallowed Hills Wiki Server systems, progression, and guides

<- Back to Gathering, Fishing & Hunting

Gathering, Fishing & Hunting

Gathering Overview

The general role resource loops play in the economy and in self-sufficient character builds.

What it is

This page focuses on Gathering Overview inside the Gathering, Fishing & Hunting section. It is written around the live Hallowed Hills resource stack and meant to explain what the system actually does for a player, not just repeat the page title back to them.

How to get started

These pages are a good early or mid-game path if you want legal, self-directed progress. They explain how to turn time in the world into materials, sale goods, and later crafting value.

How it works in practice

This resource layer feeds sale goods, crafting inputs, and self-sufficient progression. It is one of the cleanest ways for a new or quiet character to build value without immediately stepping into high-pressure scenes.

What to know before you commit

The payoff here is usually steadier than flashier systems, but it scales better when you know which materials you want and where they feed into crafting, sale, or business loops.

What this wiki leaves out on purpose

This guide does not publish staff-only tools, exploit-sensitive backend logic, answer strings for gated minigames, or hidden coordinates that are supposed to be discovered through play.

Covered resources

This page was written against the live resource stack below so it matches the actual systems running on your server.

  • qb-gathering
  • qb-diving
  • cr-fishing
  • ars_hunting-main
  • jim-mining
  • md-treasure-main