Resources
Gathering, Fishing & Hunting
This section covers the raw-material side of Hallowed Hills, where players gather, mine, dive, fish, hunt, and turn world interaction into progression fuel.
Subpages
Drill into the part of this system you actually need
Gathering Overview
The general role resource loops play in the economy and in self-sufficient character builds.
Gathering
General world collection routes and how they connect to crafting or business supply.
Fishing
The fishing loop, who it suits, and how it feeds both relaxation and profit.
Hunting
The hunting layer and what players should expect from that style of outdoor progression.
Mining
The raw extraction route for players who want slower but dependable material gain.
Diving
The water-based collection route and how it differs from land-side gathering loops.
Resource Processing
How raw resources become useful outputs for crafting, sale, or later-stage progression.
Resource Coverage
Server systems grouped into this section
These are the live resource folders that informed this category, grouped at a player-facing level so the wiki stays accurate without dumping raw developer detail onto readers.
- qb-gathering
- qb-diving
- cr-fishing
- ars_hunting-main
- jim-mining
- md-treasure-main