Progression
Crafting & Items
This section breaks down the item economy side of the server: benches, materials, utility items, and the gear players work toward through crafting and collection.
Subpages
Drill into the part of this system you actually need
Crafting Overview
The broad crafting layer, where it fits in progression, and how it supports both legal and illegal play.
Crafting Benches
How players interact with production stations and why different benches matter.
Materials & Components
The gathered or purchased building blocks that feed the wider item economy.
Useful Items
The utility side of the item layer, including quality-of-life gear and common equipment.
Progression Items
Items that matter because they open doors, jobs, routes, or stronger crafting pathways.
Rare & Special Items
The more unusual item layer without exposing hidden acquisition paths.
Resource Coverage
Server systems grouped into this section
These are the live resource folders that informed this category, grouped at a player-facing level so the wiki stays accurate without dumping raw developer detail onto readers.
- qb-crafting
- pure-crafting-1.1.3
- qb-weapons
- qb-backpack
- w-backitemdisplay
- pickle_consumables-1.0.3
- Browns-QBWeaponReload-main(1)
- solos-jointroll-main