What it is
Airline is a custom aviation career with real rank progression, contract types, rental aircraft tiers, deposits, time pressure, and damage-based payout changes. It is one of the more distinct legal careers on the server.
Jobs & Careers
A custom aviation career with contracts and progression loops built around flight-based work.
Airline is a custom aviation career with real rank progression, contract types, rental aircraft tiers, deposits, time pressure, and damage-based payout changes. It is one of the more distinct legal careers on the server.
Go to one of the airline terminals, request a cargo or passenger contract, then rent a plane that matches your tier or bring your own suitable aircraft if the contract allows it. The system tracks rank from Student up through ATP.
A contract offer is generated with an origin, destination, payload, pay, time limit, and tier. Accept it, get to the rented or owned aircraft, fly the route, land in the correct zone, and finish the run so the server can pay you and award XP. Clean aircraft returns also refund the rental deposit.
Airline is structured like a career, not a gimmick. Rank gates matter, deposits matter, flight time matters, and aircraft damage matters. The job feels much better once you commit to learning the flow instead of treating it like a one-off taxi in the sky.
This page explains the player-facing contract and rental loop, but not the raw airport spawn tables or internal event plumbing.
This page was written against the live resource stack below so it matches the actual systems running on your server.
Practical Flow
Go to an airline terminal and request a passenger or cargo contract.
Read the offer so you understand the destination, time limit, and tier requirement.
Rent the correct tier aircraft or use your own eligible plane.
Get into the aircraft and follow the GPS to the destination landing zone.
Land cleanly, finish the flight, collect the payout and XP, and return the rental aircraft to recover the deposit.