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Housing & Property

Decorating & Furniture

How players personalize their space and turn housing into part of their character identity.

What it is

Decorating is the part of the housing system that lets players turn a property into a real scene space instead of a generic shell. It also directly affects whether your house supports stash and wardrobe gameplay properly.

How to get started

Enter your property and open the furniture store flow when you are ready to build the space out. On this housing stack, furniture placement is part of ownership, not just a detached gimmick.

How it works in practice

Players browse props, place them, fine-tune their position, add them to the cart, and check out once the space is ready. This is also where the house becomes more useful for scene building and identity.

What to know before you commit

Functional placement matters just as much as style. A cool-looking place that is awkward to use as a stash, wardrobe, or meeting spot will get old fast.

What this wiki leaves out on purpose

The wiki avoids low-value setup internals and shell config details; it stays focused on the player-facing decoration loop.

Covered resources

This page was written against the live resource stack below so it matches the actual systems running on your server.

  • ps-housing-main