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Housing & Property
Buying a Home
What players should expect when moving from no property to a place they actually own or control.
What it is
This page covers what it actually means to move from starter apartment life into a home that your character owns or controls. On this server, that means more than a front door: it means stash space, wardrobe access, key sharing, and garage convenience.
How to get started
The cleanest path is to use the housing and realtor flow instead of treating houses like static map props. Browse available property options through the housing system and move when your money loop can actually support the price and upkeep.
How it works in practice
When you buy into housing, the property becomes part of your everyday routine. You enter through the housing interaction, configure how the place works for your character, and start using it as a real base for storage, outfit changes, and vehicle parking.
What to know before you commit
A home is usually worth buying when it saves you time every session. Prioritize houses that improve where you store gear, where you pull vehicles from, and how quickly you can reset after a scene or a restart.
What this wiki leaves out on purpose
This page avoids raw property coordinates and backend property creation details, but the player-facing move from apartment to house is explained directly.
Covered resources
This page was written against the live resource stack below so it matches the actual systems running on your server.
- ps-housing-main
- ps-realtor-main
- qb-garages