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Gangs & Cartels
Gang Economy
How organized groups stabilize income across business fronts, criminal pipelines, and shared assets.
What it is
This page focuses on Gang Economy inside the Gangs & Cartels section. It is written around the live Hallowed Hills resource stack and meant to explain what the system actually does for a player, not just repeat the page title back to them.
How to get started
This section starts making sense once you are working with a group instead of a solo grind. Read it as a guide to organization, permissions, pressure, and progression rather than just a list of gang-only perks.
How it works in practice
Gang pages usually touch shared permissions, radios, turf pressure, payouts, event control, and who in the organization is allowed to start serious actions. They are less about solo profit and more about collective structure.
What to know before you commit
These systems work best when the group has real internal structure. Recruitment, rank permissions, storage control, mission rights, and conflict discipline matter more than simply flying a shared color.
What this wiki leaves out on purpose
This guide does not expose hidden gang-only routes, backend permission exploits, or exact contest timings beyond the broad player-facing flow that members should understand.
Covered resources
This page was written against the live resource stack below so it matches the actual systems running on your server.
- HH_gangs_cartel
- HH_gang_radio
- HH_pawnrobbery
- HH_koth