Organizations
Gangs & Cartels
This section covers the organized-crime side of Hallowed Hills: recruitment, gang identity, cartel-style progression, territory pressure, and conflict etiquette.
Subpages
Drill into the part of this system you actually need
Gangs Overview
The broad role gangs and cartels play in the server and how they differ from solo or duo crime.
Gang Basics
How players start building an organized criminal identity, recruit people, and create internal structure.
Cartel System
The deeper progression and organizational layer that pushes some groups beyond a basic street crew.
Progression
How gangs climb through access, influence, equipment, and layered systems over time.
Control & Influence
The competitive pressure layer around territory, presence, events, and server influence.
Gang Economy
How organized groups stabilize income across business fronts, criminal pipelines, and shared assets.
Gang Conflict Guidelines
How to keep gang conflict intense without turning it into rule-breaking chaos.
Resource Coverage
Server systems grouped into this section
These are the live resource folders that informed this category, grouped at a player-facing level so the wiki stays accurate without dumping raw developer detail onto readers.
- HH_gangs_cartel
- HH_gang_radio
- HH_pawnrobbery
- HH_koth