Production
Drugs & Labs
This section explains the broader drug economy, including growing, lab work, processing, and the risk ladder that turns a small side hustle into a serious criminal operation.
Subpages
Drill into the part of this system you actually need
Drugs Overview
How drug systems fit into progression, where they sit in the crime ladder, and how they interact with gangs and supply chains.
Weed
The lower-pressure plant-based route and how it usually introduces players to production-style loops.
Meth
A more advanced production system that expects stronger preparation and risk management.
LSD
A synthetic route with a different flavor of pacing and progression than plant or lab-heavy loops.
Mushrooms
A separate psychedelic branch that gives criminal characters more variety than a single product pipeline.
Chemical Runs
The supply-side preparation and material movement that keeps more serious production alive.
Drug Processing
How raw or gathered materials become finished product without exposing hidden locations or answers.
Black Market Missions
The mission-style layer that ties supply, demand, and higher-stakes criminal networking together.
Resource Coverage
Server systems grouped into this section
These are the live resource folders that informed this category, grouped at a player-facing level so the wiki stays accurate without dumping raw developer detail onto readers.
- HH_qb-methlab
- qb-weed
- hh_lsd_mushrooms
- HH_drug_lacing
- hh_smoke_expansion
- sd-methcar-main