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Vehicles & Racing

Trailers & Utility

Utility vehicle support, hauling flavor, and systems that make transport feel more grounded.

What it is

This page focuses on Trailers & Utility inside the Vehicles & Racing section. It is written around the live Hallowed Hills resource stack and meant to explain what the system actually does for a player, not just repeat the page title back to them.

How to get started

Start here once you care about where your vehicle lives, how keys and storage work, or how the server handles racing and utility vehicle systems. It is the bridge between day-to-day transport and deeper car culture.

How it works in practice

Vehicle pages usually touch garages, key ownership, registration, handling culture, and utility systems such as trailers or race flow. These systems change how characters move through the city every session.

What to know before you commit

Vehicles are part utility, part identity. Keep track of where they store, who has keys, and whether the server treats the system as casual travel, organized racing, or a deeper ownership layer.

What this wiki leaves out on purpose

This guide does not publish staff-only tools, exploit-sensitive backend logic, answer strings for gated minigames, or hidden coordinates that are supposed to be discovered through play.

Covered resources

This page was written against the live resource stack below so it matches the actual systems running on your server.

  • qb-garages
  • qb-vehicleshop
  • qb-vehiclesales
  • qb-vehiclekeys
  • qb-lapraces
  • qb-streetraces