Use Common Sense
Act realistically and logically at all times. "It wasn't specifically listed" is not a defense.
These rules exist to protect fair roleplay, server balance, and immersion. Follow both the written rule and the intended meaning behind it.
The baseline rules for behavior, communication, and respect.
Act realistically and logically at all times. "It wasn't specifically listed" is not a defense.
Rules are enforced by meaning and fairness, not by trying to squeeze through wording gaps.
No harassment, discrimination, hate speech, or targeted toxicity in IC or OOC spaces.
English must be used in in-game communication unless staff explicitly allow otherwise.
Do not bring out-of-character grudges into the server. Use support channels and staff instead.
Explicit sexual roleplay, sexual violence roleplay, and erotic content are not allowed.
No promoting other servers, communities, or outside services in public or private.
Buying, selling, or trading in-game items for real money or outside compensation is forbidden.
Staff decisions are final. Appeals follow the proper process and do not pause enforcement.
Death resets the immediate situation and prevents revenge-driven re-entry.
After death, you forget the immediate events, identities, and location tied to that situation. Do not return for 15 minutes unless staff allow it.
Returning to attack the people involved in your death is prohibited, no matter how you try to justify it.
Property issues tied to your death stay with that scene. You cannot re-enter as if nothing happened.
Fair play matters more than winning by cheese.
No bugs, glitches, external tools, macros, scripts, or unintended mechanics used for advantage.
Only act on information your character gained in roleplay, not from Discord, streams, or other outside sources.
Safe zones are non-hostile. No violence, intimidation, or cheesy line-crossing bait from their edges.
Restricted, faction, or donator gear must stay within its intended role and may not be abused or transferred.
Do not intentionally provoke others into rule breaks, combat, or situations created just for your gain.
Do not force impossible outcomes or strip other players of fair responses and agency.
Record active gameplay during RP situations. Reports without evidence may be rejected at staff discretion.
Stay immersed and do not use disconnects or storage to dodge consequences.
Remain in character unless you are in an approved OOC context.
Character names, behavior, and background should be believable and not trollish or immersion-breaking.
Do not disconnect or leave to avoid the outcome of an active roleplay situation.
Do not stash items, cars, or assets to dodge loss during active or unresolved RP.
Do not talk about rules, punishments, or staff action during RP. It is immersion-breaking FailRP.
Do not intentionally trigger law enforcement responses without real RP reasoning behind it.
One of the most important systems on the server. Do it right or do not do it at all.
A visible or clearly implied capability to cause harm.
A direct instruction or command the target understands.
A clear result if the demand is ignored or resisted.
All three elements must be present, understandable, and realistic or the initiation is invalid.
Targets must get a reasonable chance to react, with a minimum of 8 seconds unless escalation changes the situation.
Initiation must happen in person through clear voice or in-game communication unless staff explicitly allow otherwise.
The initiator is responsible for making sure the demand is clearly heard and understood.
Immediate defense is allowed when you or an ally are restrained, your vehicle is being taken, you are attacked, or a hostile act is clearly underway.
Initiation remains active for 15 minutes or until parties fully disengage and separate.
Switching disguises or identity mid-situation can break continuity and reset or invalidate initiation.
Violence must have justified, escalated RP behind it.
Killing or using violence without valid roleplay escalation is prohibited.
Vehicles are not weapons unless realistically justified in immediate self-defense.
Uninvolved players may not jump into ongoing conflicts or exploit them.
KOS is only legal in designated areas or scenarios. Everywhere else, initiation rules apply.
Your character should behave like they actually want to keep breathing.
Do not act with unrealistic bravery, suicidal behavior, or total disregard for lethal threats.
Examples include solo pushing multiple armed opponents, ignoring guns at close range, or taking absurd physical risks without justification.
When you are outmatched, realistic compliance or believable escape attempts are expected.
Criminal RP needs motive, balance, and believable treatment of other players.
Crime must have a clear RP motive unless it is part of a defined illegal system.
Hostages are negotiation assets, not disposable props. Treat them realistically.
You may not force players to withdraw money, sell assets, or transfer ownership under coercion.
Large-scale crime is limited to prevent steamrolling and preserve fair engagement.
Medical roleplay stays neutral and follows scene safety.
Medical staff must remain neutral and may not become combat participants.
Roleplay injuries seriously after revival and follow medical instruction realistically.
No revives while combat is active. The scene must be fully safe first.
Police RP should protect balance, negotiation, and scene realism.
Officers should request EMS whenever possible instead of treating revives like a shortcut button.
Hostages must be handled as valuable roleplay assets and may not be ignored.
After negotiations end, allow a minimum 8-second cooldown before lethal action resumes unless a hostage is killed.
Police powers may not be abused, misused, or stretched beyond their intended purpose.
Drive like your character has bones and a survival instinct.
Vehicle use must reflect believable handling and risk. No impossible stunt nonsense during normal RP.
Vehicles may only be used offensively in realistic self-defense scenarios.
Big scenes need structure so they stay fun instead of becoming a clown pileup.
Major crimes include bank robberies, hostage situations, and other organized high-risk operations.
Police and criminal numbers must stay balanced for fair engagement.
Only directly involved parties may participate in or affect a major crime situation.
Major crimes may not begin within 30 minutes of a server restart.
The catch-all section for bad-faith behavior and fake-authority nonsense.
Anything intended to break immersion or provoke non-RP reactions is punishable.
Impersonating staff or abusing the appearance of authority is strictly prohibited.
Trying to exploit gaps, wording, or technicalities is judged as a violation based on intent.
This is the part nobody gets to pretend they missed.