What it is
This page is the "why this server feels different" overview. It connects the custom HH layers that sit on top of stock QBCore and gives the city its own pacing, identity, and longer progression spine.
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Custom Hallowed Hills Systems
A guided look at what makes the server different from a standard framework stack.
This page is the "why this server feels different" overview. It connects the custom HH layers that sit on top of stock QBCore and gives the city its own pacing, identity, and longer progression spine.
Use it if you already understand the ordinary QBCore pieces and want to know where Hallowed Hills starts becoming distinctly Hallowed Hills.
This server combines a custom HUD and city layer, a talent system, credit, market flavor, event systems, special-location content, and several progression-heavy job/crime systems. Those additions are what keep it from feeling like a plain framework bundle.
If a system feels deeper or more persistent than you expect from stock QBCore, there is a good chance the answer lives somewhere in this section.
This overview stays player-facing and does not dump all the backend bridge resources that support the custom stack.
This page was written against the live resource stack below so it matches the actual systems running on your server.